隨趣科技有限公司
隨趣科技有限公司虛擬人技術(shù)傳播者

公司成立于2021年,是全球范圍內(nèi)少數(shù)同時(shí)擁有全棧3D AIGC技術(shù)和自然語(yǔ)言生成式大模型技術(shù)的前沿人工智能公司。

󦌑136?2108?0965

󦘑136 2108 0965

󦗑1039900924

󦌡1039900924@qq.com

虛擬人 英文,虛擬人英文文章

2022-08-02493

1、VR的英文全名是什么

   R的英文名:irtual Reality

虛擬現(xiàn)實(shí)技術(shù)是仿真技術(shù)的一個(gè)重要方向,是仿真技術(shù)與計(jì)算機(jī)圖形學(xué)人機(jī)接口技術(shù)多媒體技術(shù)傳感技術(shù)網(wǎng)絡(luò)技術(shù)等多種技術(shù)的集合,是一門富有挑戰(zhàn)性的交叉技術(shù)前沿學(xué)科和研究領(lǐng)域。虛擬現(xiàn)實(shí)技術(shù)(R)主要包括模擬環(huán)境、感知、自然技能和傳感設(shè)備等方面。

模擬環(huán)境是由計(jì)算機(jī)生成的、實(shí)時(shí)動(dòng)態(tài)的三維立體逼真圖像。感知是指理想的R應(yīng)該具有一切人所具有的感知。除計(jì)算機(jī)圖形技術(shù)所生成的視覺感知外,還有聽覺、觸覺、力覺、運(yùn)動(dòng)等感知,甚至還包括嗅覺和味覺等,也稱為多感知。

擴(kuò)展資料

R的特征

1、多感知性

指除一般計(jì)算機(jī)所具有的視覺感知外,還有聽覺感知、觸覺感知、運(yùn)動(dòng)感知,甚至還包括味覺、嗅覺、感知等。理想的虛擬現(xiàn)實(shí)應(yīng)該具有一切人所具有的感知功能。

2、存在感

指用戶感到作為主角存在于模擬環(huán)境中的真實(shí)程度。理想的模擬環(huán)境應(yīng)該達(dá)到使用戶難辨真假的程度。

3、交互性

指用戶對(duì)模擬環(huán)境內(nèi)物體的可操作程度和從環(huán)境得到反饋的自然程度。

4、自主性

指虛擬環(huán)境中的物體依據(jù)現(xiàn)實(shí)世界物理運(yùn)動(dòng)定律動(dòng)作的程度。

參考資料:百科—虛擬現(xiàn)實(shí)

irtual Reality 虛擬現(xiàn)實(shí)

滿意請(qǐng)~

中文的話 就是 穿越火線 英文的話 是 cross fire

虛擬人 英文,虛擬人英文文章  第1張

2、英語(yǔ)翻譯Virtual 不是實(shí)際的意思嗎

   virtual

adj. 實(shí)質(zhì)上的,事實(shí)上的; (計(jì)算機(jī)) 虛擬的; 有效的,虛像的; (粒子) 實(shí)際存在的;

太長(zhǎng)了,以下只是原文的八分之一:

===============

virtual reality

===============

virtual reality (vr) is a technology which allows a user to interact with aputersimulated environment, be it a real or imagined one. most current virtual reality environments are primarily visual experiences, displayed either on aputer screen or through special or stereoscopic displays, but me simulations include additional senry information, such as und through speakers or headphones. me advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. users can interact with a virtual environment or a virtual artifact (va) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the polhemus boom arm, and omnidirectional treadmill. the simulated environment can be similar to the real world, for example, simulations for pilot orbat training, or ...太長(zhǎng)了,以下只是原文的八分之一:

===============

virtual reality

===============

virtual reality (vr) is a technology which allows a user to interact with aputersimulated environment, be it a real or imagined one. most current virtual reality environments are primarily visual experiences, displayed either on aputer screen or through special or stereoscopic displays, but me simulations include additional senry information, such as und through speakers or headphones. me advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. users can interact with a virtual environment or a virtual artifact (va) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the polhemus boom arm, and omnidirectional treadmill. the simulated environment can be similar to the real world, for example, simulations for pilot orbat training, or it can differ significantly from reality, as in vr games. in practice, it is currently very difficult to create a highfidelity virtual reality experience, due largely to technical limitations on processing power, image relution andmunication bandwidth. however, those limitations are expected to eventually be ovee as procesr, imaging and datamunication technologies be more powerful and costeffective over time.

virtual reality is often used to describe a wide variety of applications,monly asciated with its immersive, highly visual, 3d environments. the development of cad ftware, graphics hardware acceleration, head mounted displays, database gloves and miniaturization have helped popularize the notion. in the book the metaphysics of virtual reality, michael heim identifies seven different concepts of virtual reality: simulation, interaction, artificiality, immersion, telepresence, fullbody immersion, andworkmunication. the definition still has a certain futuristic romanticism attached. people often identify vr with head mounted displays, data suits and steven king's the lawnmower man.

terminology

the term artificial reality, coined by myron krueger, has been in use since the s but the origin of the term virtual reality is uncertain. it has been credited to the judas mandala, a science fiction novel by damien broderick, where the context of use is mewhat different from that defined above. the earliest use cited by the oxford english dictionary is in a article entitled "virtual reality", but the article is not about vr technology. the vr developer jaron lanier claims that he coined the term. the concept of virtual reality was popularized in mass media by movies such as brainstorm and the lawnmower man (and others mentioned below), and the vr research boom of the s was motivated in part by the nonfiction book virtual reality by howard rheingold. the book served to demystify the subject, making it more accessible to less technical researchers and enthusiasts, with an impact similar to what his book the virtualmunity had on virtualmunity research lines closely related to vr. multimedia: from wagner to virtual reality, edited by randall packer and ken jordan and first published in , explores the term and its history from an avantgarde perspective.

timeline

morton heilig wrote in the s of an "experience theatre" that could epass all the senses in an effective manner, thus drawing the viewer into the onscreen activity. he built a prototype of his vision dubbed the senrama in , along with five short films to be displayed in it while engaging multiple senses (sight, und, smell, and touch). predating digitalputing, the senrama was a mechanical device, which reportedly still functions today. in , ivan sutherland, with the help of his student bob sproull, created what is widely considered to be the first virtual reality and augmented reality (ar) head mounted display (hmd) system. it was primitive both in terms of user interface and realism, and the hmd to be worn by the user was heavy it had to be suspended from the ceiling, and the graphicsprising the virtual environment were simple wireframe model rooms. the formidable appearance of the device inspired its name, the sword of damocles. al notable among the earlier hypermedia and virtual reality systems was the aspen movie map, which was created at mit in . the program was a crude virtual simulation of aspen, colorado in which users could wander the streets in one of three modes: summer, winter, and polygons. the first two were based on photographs — the researchers actually photographed every possible movement through the city's street grid in both seans — and the third was a basic 3d model of the city. in the late s the term "virtual reality" was popularized by jaron lanier, one of the modern pioneers of the field. lanier had founded thepany vpl research (from "virtual programming languages") in , which developed and built me of the seminal "goggles n' gloves" systems of that decade.

future

it is unclear exactly where the future of virtual reality is heading. in the short run, the graphics displayed in the hmd will on reach a point of near realism. the audio capabilities will move into a new realm of three dimensional und. this refers to the addition of und channels both above and below the individual or a holophony approach.....

虛擬現(xiàn)實(shí)(vr)是一門技術(shù),該技術(shù)允許使用者用計(jì)算機(jī)模擬環(huán)境相互作用,無(wú)論是一個(gè)真實(shí)或想象一個(gè)。目前大多數(shù)虛擬環(huán)境根本上就是虛擬體驗(yàn),要么顯示在計(jì)算機(jī)屏幕上或通過(guò)特殊或立體感顯示,只是某些模擬包括另外的感覺信息,例如聲音通過(guò)揚(yáng)聲器或耳機(jī)。一些先進(jìn)、haptic系統(tǒng)現(xiàn)在還包括觸覺信息,通常被認(rèn)為是力反饋,在醫(yī)療和游戲應(yīng)用。用戶也可以與虛擬的環(huán)境或虛擬神器(va)要么就是通過(guò)使用標(biāo)準(zhǔn)的輸入設(shè)備,如鍵盤和鼠標(biāo),或通過(guò)多通道的裝置,像是一個(gè)有線手套、polhemus繁榮全方位的膀臂、和跑步機(jī)。模擬環(huán)境可以類似真實(shí)世界,例如,模擬為飛行或格斗訓(xùn)練顯著,或它可以不同于現(xiàn)實(shí),如在虛擬游戲中。在實(shí)踐中,目前非常的困難,創(chuàng)造一個(gè)高度保真虛擬現(xiàn)實(shí)經(jīng)驗(yàn),主要由于處理能力的技術(shù)限制、圖象解碼和通訊帶寬。然而,預(yù)計(jì)那些限制最終得到克服,如同處理器,圖象與數(shù)據(jù)通訊技術(shù)變得更加強(qiáng)大并且劃算的。

虛擬現(xiàn)實(shí)通常是被用來(lái)描述各種類型的應(yīng)用程序,通常在一起的引人入勝的、高度的視覺,3d環(huán)境。cad軟件的發(fā)展,圖形硬件加速、頭安裝顯示,數(shù)據(jù)庫(kù)手套和小型化幫助推廣這一觀點(diǎn)?!缎味蠈W(xué)》書中虛擬現(xiàn)實(shí),邁克爾heim識(shí)別7個(gè)不同的虛擬現(xiàn)實(shí)的概念:仿真、相互作用、人工,浸泡,覺臨場(chǎng)感效果,全身浸、和網(wǎng)絡(luò)通信。定義仍然有一定的未來(lái)派

虛擬人 英文,虛擬人英文文章  第2張

3、蜘蛛俠,超人等虛擬人物的英文名字.要十個(gè),謝謝了

   蜘蛛俠 SpiderMan

鋼鐵俠 Iron Man

美國(guó)隊(duì)長(zhǎng) Captain America

神奇四俠 Fantastic Four

金剛狼 Wolverine

死侍 Deadpool

超人 superman

蝙蝠俠 Batman

閃電俠 Flash

蟻人 AntMan

超人 superman

蜘蛛俠spiderman

蝙蝠俠batman

虛擬人 英文,虛擬人英文文章  第3張

4、虛假的人英語(yǔ)怎么說(shuō)?

   上述答案全部作廢。

偽君子:hypocrite

虛假的人:pretended pern

虛假的 adj.

mendacious a.

1. 虛偽的;虛假的;捏造的;不真實(shí)的;2. 不誠(chéng)實(shí)的;撒謊的;好說(shuō)謊的

illury adj.

1. 幻覺的,錯(cuò)覺的;夢(mèng)幻似的;迷惑人的2. 虛幻的;虛假的;不實(shí)際的

illusive a. 幻影的,錯(cuò)覺的,迷惑人的

inveracious ;不誠(chéng)實(shí)的;不真實(shí)的

ostensible adj.

1. 外表的,表面的,貌似真實(shí)的;自稱的,假裝的,詭稱的2. 明顯的,顯而易見的

hypocrite ['hip?krit]

n. 偽君子,偽善者

;虛偽的;矯飾的

例句: play the hypocrite;

(充)當(dāng)偽君子

canting hypocrite

假仁假義的偽君子

He is nothing but a hypocrite, pretending that he knows nothing

about it.

他是一個(gè)虛偽的人,假裝對(duì)那件事一無(wú)所知。

或者是 hypocritical people

He would probably hate those hypocritical people.

而他最討厭的人大概就是那些道貌岸然的人了吧!

a whited sepulchre [簡(jiǎn)明英漢詞典]

, 偽善者

虛擬人 英文,虛擬人英文文章  第4張

5、英語(yǔ)單詞virtual字根

   virtual

;【計(jì)】虛擬的

deputy manager is the?virtual?head of the business.

我們的副經(jīng)理是的實(shí)際負(fù)責(zé)人。

, in a?irtual?space, Students can "dissect" a human body, "visit" ancient battlefields, or "talk" with Shakespeare, ...

比如,在虛擬的空間中,學(xué)生們可以與莎士比亞“對(duì)話”。

名詞:?virtuality

;本質(zhì);潛在;現(xiàn)實(shí)的虛擬

1. However, the?virtuality?of the cyberspace al makes it show differences from the traditional transaction.

然而,網(wǎng)絡(luò)空間的虛擬性,又使其呈現(xiàn)出與傳統(tǒng)交易不同的特點(diǎn)。

親,給好評(píng)哦~~,電腦字不容易??!

不懂可以追問(wèn)哦~~

我。。知。。道

加。。我。。。。聊