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虛擬人物代碼大全,虛擬人物圖片

2022-08-08335

1、關(guān)于代碼問題誰有人物代碼

   在 x:\《完美世界》國際版\element\userdata\character\customize文件夾

為女羽靈

為男羽靈

為男武俠

為男法師

為女武俠

為女法師

為女羽芒

為男羽芒

為妖獸

為妖精

至于代碼,去論壇搜,好多人放出,還有圖

在《完美世界》國際版\element\userdata\character 類似的文件

點開就會看到是一個記事本一樣的文件, 文件夾是男羽芒,先把該文件夾復(fù)制保存在別的地方,然后清空里面的內(nèi)容,把下面的代碼復(fù)制到里面。

為女羽靈的形象修改默認配置

為男羽靈的形象修改默認配置

為男武俠的形象修改默認配置

為男法師的形象修改默認配置

為女武俠的形象修改默認配置

為女法師的形象修改默認配置

為女羽芒的形象修改默認配置

為男羽芒的形象修改默認配置

為妖獸的形象修改默認配置

為妖精的形象修改默認配置

[3Parts]

scaleUp =

scaleMiddle =

scaleDown =

[BlendFace]

idFaceShape

idFaceShape

blendFaceShape =

[Face]

scaleFaceH =

scaleFace =

idFaceTex =

[Faling]

idFalingSkin =

idFalingTex =

[Forehead]

offsetForeheadH =

offsetForehead =

offsetForeheadZ =

rotateForehead =

scaleForehead =

[YokeBone]

offsetYokeBoneH =

offsetYokeBone =

offsetYokeBoneZ =

rotateYokeBone =

scaleYokeBone =

[Cheek]

offsetCheekH =

offsetCheek =

offsetCheekZ =

scaleCheek =

[Chain]

offsetChain =

offsetChainZ =

rotateChain =

scaleChainH =

[Jaw]

offsetJawH =

offsetJaw =

offsetJawZ =

scaleJawSpecial =

scaleJawH =

scaleJaw =

[Eye]

idEyeBaseTex =

idEyeHighTex =

idEyeBallTex =

idEyeShape =

scaleEyeH =

scaleEye =

rotateEye =

offsetEyeH =

offsetEye =

offseteyeZ =

scaleEyeBall =

scaleEyeH2 =

scaleEye2 =

rotateEye2 =

offsetEyeH2 =

offsetEye2 =

offseteyeZ2 =

scaleEyeBall2 =

[Brow]

idBrowTex =

idBrowShape =

scaleBrowH =

scaleBrow =

rotateBrow =

offsetBrowH =

offsetBrow =

offsetBrowZ =

scaleBrowH2 =

scaleBrow

rotateBrow2 =

offsetBrowH2 =

offsetBrow2 =

offsetBrowZ2 =

[Nose]

idNoseTex =

idNoseTipShape =

scaleNoseTipH =

scaleNoseTip =

scaleNoseTipZ =

offsetNoseTip =

idNoseBridgeShape =

scaleBridgeTipH =

offsetBridgeTipZ =

[Mouth]

idMouthUpLipLine =

idMouthMidLipLine =

idMouthDownLipLine =

thickUpLip =

thickDownLip =

scaleMouthH =

offsetMouth =

offsetMOuthZ =

idMouthTex =

offsetCornerOfMouthSpecial =

scaleMouthH

offsetCornerOfMouthSpecial2 =

[Ear]

idEarShape =

scaleEar =

offsetEar =

[Hair]

idHairModel =

idHairTex = 3

[Moustache]

idMoustacheTex =

idMoustacheSkin =

idGoateeTex =

[Color]

colorHair = 3

colorface =

colorEye =

colorBrow =

colorMouth =

colorEyeBall =

colorMoustache = 1

[Body]

bodyID = 0

colorBody =

headScale =

upScale =

waistScale =

armWidth =

legWidth =

breastScale =

3Parts]

scaleUp =

scaleMiddle =

scaleDown =

[BlendFace]

idFaceShape

idFaceShape

blendFaceShape =

[Face]

scaleFaceH =

scaleFace =

idFaceTex = 5

[Faling]

idFalingSkin =

idFalingTex =

[Forehead]

offsetForeheadH =

offsetForehead =

offsetForeheadZ =

rotateForehead =

scaleForehead =

[YokeBone]

offsetYokeBoneH =

offsetYokeBone =

offsetYokeBoneZ =

rotateYokeBone =

scaleYokeBone =

[Cheek]

offsetCheekH =

offsetCheek =

offsetCheekZ =

scaleCheek =

[Chain]

offsetChain =

offsetChainZ =

rotateChain =

scaleChainH =

[Jaw]

offsetJawH =

offsetJaw =

offsetJawZ =

scaleJawSpecial =

scaleJawH =

scaleJaw =

[Eye]

idEyeBaseTex =

idEyeHighTex =

idEyeBallTex = 9

idEyeShape =

scaleEyeH =

scaleEye =

rotateEye =

offsetEyeH =

offsetEye =

offseteyeZ =

scaleEyeBall =

scaleEyeH2 =

scaleEye

rotateEye2 =

offsetEyeH2 =

offsetEye2 =

offseteyeZ2 =

scaleEyeBall2 =

[Brow]

idBrowTex = 7

idBrowShape =

scaleBrowH =

scaleBrow =

rotateBrow =

offsetBrowH =

offsetBrow =

offsetBrowZ =

scaleBrowH2 =

scaleBrow

rotateBrow2 =

offsetBrowH2 =

offsetBrow2 =

offsetBrowZ2 =

[Nose]

idNoseTex = 4

idNoseTipShape =

scaleNoseTipH =

scaleNoseTip =

scaleNoseTipZ =

offsetNoseTip =

idNoseBridgeShape =

scaleBridgeTipH =

offsetBridgeTipZ =

[Mouth]

idMouthUpLipLine =

idMouthMidLipLine =

idMouthDownLipLine =

thickUpLip =

thickDownLip =

scaleMouthH =

offsetMouth =

offsetMOuthZ =

idMouthTex =

offsetCornerOfMouthSpecial =

scaleMouthH

offsetCornerOfMouthSpecial2 =

[Ear]

idEarShape =

scaleEar =

offsetEar =

[Hair]

idHairModel =

idHairTex = 3

[Moustache]

idMoustacheTex = 0

idMoustacheSkin = 0

idGoateeTex = 0

[Color]

colorHair = 1

colorFace = 1

colorEye =

colorBrow = 6

colorMouth =

colorEyeBall =

colorMoustache = 0

[Body]

bodyID = 1

colorBody = 1

headScale =

upScale =

waistScale =

armWidth =

legWidth =

breastScale =

方論壇兔子的人物代碼比較全,主要是有圖可參考

虛擬人物代碼大全,虛擬人物圖片  第1張

2、幫忙捏個完美人物代碼

   scaleUp =

scaleMiddle =

scaleDown =

[BlendFace]

idFaceShape

idFaceShape

blendFaceShape =

scaleFaceH =

scaleFace =

idFaceTex = 5

idFalingSkin =

idFalingTex =

[Forehead]

offsetForeheadH =

offsetForehead =

offsetForeheadZ =

rotateForehead =

scaleForehead =

[YokeBone]

offsetYokeBoneH =

offsetYokeBone =

offsetYokeBoneZ =

rotateYokeBone =

scaleYokeBone =

offsetCheekH =

offsetCheek =

offsetCheekZ =

scaleCheek =

offsetChain =

offsetChainZ =

rotateChain =

scaleChainH =

offsetJawH =

offsetJaw =

offsetJawZ =

scaleJawSpecial =

scaleJawH =

scaleJaw =

idEyeBaseTex =

idEyeHighTex =

idEyeBallTex = 9

idEyeShape =

scaleEyeH =

scaleEye =

rotateEye =

offsetEyeH =

offsetEye =

offseteyeZ =

scaleEyeBall =

scaleEyeH

scaleEye2 =

rotateEye2 =

offsetEyeH2 =

offsetEye2 =

offseteyeZ2 =

scaleEyeBall2 =

idBrowTex = 7

idBrowShape =

scaleBrowH =

scaleBrow =

rotateBrow =

offsetBrowH =

offsetBrow =

offsetBrowZ =

scaleBrowH

scaleBrow2 =

rotateBrow2 =

offsetBrowH2 =

offsetBrow2 =

offsetBrowZ2 =

idNoseTex = 1

idNoseTipShape =

scaleNoseTipH =

scaleNoseTip =

scaleNoseTipZ =

offsetNoseTip =

idNoseBridgeShape =

scaleBridgeTipH =

offsetBridgeTipZ =

idMouthUpLipLine =

idMouthMidLipLine =

idMouthDownLipLine =

thickUpLip =

thickDownLip =

scaleMouthH =

offsetMouth =

offsetMOuthZ =

idMouthTex =

offsetCornerOfMouthSpecial =

scaleMouthH

offsetCornerOfMouthSpecial2 =

idEarShape =

scaleEar =

offsetEar =

idHairModel =

idHairTex = 3

[Moustache]

idMoustacheTex = 0

idMoustacheSkin = 0

idGoateeTex = 0

colorHair =

colorFace =

colorEye =

colorBrow =

colorMouth =

colorEyeBall =

colorMoustache = 1

bodyID = 4

colorBody =

headScale =

upScale =

waistScale =

armWidth =

legWidth =

breastScale =

虛擬人物代碼大全,虛擬人物圖片  第2張

3、CF人物代碼代碼多少?

   

虛擬人物代碼大全,虛擬人物圖片  第3張

4、修改完美人物的代碼

    為女羽靈的形象修改默認配置

為男羽靈的形象修改默認配置

為男武俠的形象修改默認配置

為男法師的形象修改默認配置

為女武俠的形象修改默認配置

為女法師的形象修改默認配置

為女羽芒的形象修改默認配置

為男羽芒的形象修改默認配置

偶主要修改了

[Body]

bodyID =

colorBody =

headScale = 頭

upScale = 上身

waistScale = 下身

armWidth =胳膊

legWidth =大腿

breastScale =胸

基本就是改這5項就可以了 然后進入游戲 新建人物 哈哈 你看到了什么?

首先,開完美世界文件夾:

然后開 element文件夾

接著,開:\userdata文件夾

最后開:character文件夾

好了,然后你會看到個文件,

以SS為例,找到:,這個是SS

,以次類推,單數(shù)是美女,雙數(shù)是帥哥。

,看到許多亂七八糟的參數(shù),對么?

先不用管他是干什么用的。找到最下面的[Body],這里是你的身體

HOHO看過第一個視頻的,現(xiàn)在知道了吧,還是改這個參數(shù),注意:最大

大于后后果不是很嚴重,但是容易造成數(shù)據(jù)過大,上次就有個朋友把點卡改沒了,

但是請放心,這里不會。

然后看到[Body]下有個參數(shù), BODYID是你身體的類型,比如SS的0就是老虎,3是

熊貓,1是獅子……其他的請玩家自己試試看吧。注意,其他參數(shù)最好不要動,需要修改的

就是那幾個的數(shù)據(jù):一共6個分別是:

armWidth = 胳膊

legWidth = 腿

headScale = 頭

upScale = 上身

waistScale = 腰

breastScale = 胸

更改這幾個就可以了,改完后不要忘了存檔!??!

PS。這里給大家一個小技巧:

看到[Hair]這個參數(shù)

這個是你的發(fā)型,如果你想讓你的SS變成蛐蛐(帶個WX的犄角)

你可以把WX的頭部參數(shù)拷到這里,方法么?還是用上次的存檔方法咯HOHO,存完了找

[Hair]參數(shù),把里面的兩個數(shù)值完全復(fù)制過來就可以了,

好了話不多說我來改個給大家看看,我改的是大胖狼!

好了新建立個角色看下吧,改的什么,建什么。

嘿嘿好看吧!

修改完了存檔,進入游戲,就可以看效果了

身高你吧upScale waistScale 這 就變成高高的了.

虛擬人物代碼大全,虛擬人物圖片  第4張